Design.Entrepreurship.Engineering
Our belief
Education
should be more about teaching children how to think,
rather than what to think.
Education should be more about teaching children how to think,
rather than what to think.
In a world where information is everywhere and AI handles routine work, memorising facts is no longer an advantage.
What matters is the ability to:
Our approach
We nurture young inventors by developing three capabilities that remain valuable in a future shaped by AI:

Design
identifying real problems and
thinking critically about solutions

Entrepreneurship
understanding purpose, impact,
and value creation

Engineering
building things that actually work
in the real world
Together, these skills allow students to use technology and AI as tools — not crutches.
Our Programmes
Across all programmes, technical skills such as coding, maths, physics, and AI are learned
in context — exactly when they are needed — rather than taught in isolation. This is
how children learn not just to use technology, but to think, design, and create with it.
The Result
At Campus X, the outcome is not a worksheet or a grade — it is a set of skills and ways of thinking
that compound over time. By building real technology to solve real problems, students develop both
technical capability and independent judgement — foundations that remain valuable no matter how technology evolves.
At Campus X, the outcome is not a worksheet or a grade — it is a set of skills and ways of thinking that compound over time. By building real technology to solve real problems, students develop both technical capability and independent judgement — foundations that remain valuable no matter how technology evolves.
Hard Skills
Technical Foundations
- Programming and coding fundamentals
- Robotics and hardware integration
- 3D design and prototyping
- AI fundamentals, including building and training models
Soft Skills
Ways of Thinking
- Problem identification and solution framing
- Comfort with iteration, failure, and improvement
- Clear communication and presentation of ideas
A Shared Starting Point
Every innovator starts somewhere — with curiosity, experimentation, and the courage to build. The journeys may differ, but the foundations are often the same.
Student Showcase
What children create
when learning becomes real
Every project starts with a real problem from daily life, and ends with a solution the student designed and built themselves.
Sunlight-Seeking Robot
Maya . Primary 5
The Problem
Maya noticed that her room only received a few hours of sunlight, causing her plant to struggle.
The Solution
She designed a robot that moves the plant to sunnier spots in the house each day, ensuring it receives enough light to grow.
Desk Vacuum Robot
Savio . Primary 4
The Problem
After homework, Savio’s desk was often covered with eraser shavings and small debris..
The Solution
He built a compact robot with a vacuum module that automatically cleans the desk.
Night-Guide Robot
Amber . Age 5
The Problem
Amber was afraid of walking in the dark at night when going to the bathroom.
The Solution
She designed a torch-equipped robot that lights the path and guides her safely through the dark.
Sunlight-Seeking Robot
Maya . Primary 5
The Problem
Maya noticed that her room only received a few hours of sunlight, causing her plant to struggle.
The Solution
She designed a robot that moves the plant to sunnier spots in the house each day, ensuring it receives enough light to grow.
Desk Vacuum Robot
Savio . Primary 4
The Problem
After homework, Savio’s desk was often covered with eraser shavings and small debris..
The Solution
He built a compact robot with a vacuum module that automatically cleans the desk.
Night-Guide Robot
Amber . Age 5
The Problem
Amber was afraid of walking in the dark at night when going to the bathroom.
The Solution
She designed a torch-equipped robot that lights the path and guides her safely through the dark.
Beyond The Classroom
Immersion beats instruction
Students visit leading tech companies like GOGOX, Sandbox VR, and SenseTime, experiencing how startups are built, how real engineering works, and how ideas become companies.









Our
Investor
Demo Day
Students visit leading tech companies like GOGOX, Sandbox VR, and SenseTime, experiencing how startups are built, how real engineering works, and how ideas become companies.
School Endorsement
Trusted by Leading Schools
1000+
Student Served
30+
Schools adopting the Campus X
curriculum in Hong Kong
Singapore International School (Hong Kong)
Co-curriculum for the
entire Primary 5 cohort
Malvern College Hong Kong
Most-enrolled
ECA programme
Dalton School Hong Kong
Project-based innovation and robotics programme
PLK No. 1 W.H. Cheung College
Applied technology and
innovation programme
Global Footprint
Born in Hong Kong
Growing Internationally
Launched in 2024, Campus X now operates in Hong Kong, the United Kingdom, Singapore, and Australia — bringing our project-based robotics curriculum to classrooms worldwide.
